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- <title>Interrupted System Calls (Debugging with GDB)</title>
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- <a name="Interrupted-System-Calls"></a>
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- <a name="Interrupted-System-Calls-1"></a>
- <h4 class="subsection">5.5.5 Interrupted System Calls</h4>
-
- <a name="index-thread-breakpoints-and-system-calls"></a>
- <a name="index-system-calls-and-thread-breakpoints"></a>
- <a name="index-premature-return-from-system-calls"></a>
- <p>There is an unfortunate side effect when using <small>GDB</small> to debug
- multi-threaded programs. If one thread stops for a
- breakpoint, or for some other reason, and another thread is blocked in a
- system call, then the system call may return prematurely. This is a
- consequence of the interaction between multiple threads and the signals
- that <small>GDB</small> uses to implement breakpoints and other events that
- stop execution.
- </p>
- <p>To handle this problem, your program should check the return value of
- each system call and react appropriately. This is good programming
- style anyways.
- </p>
- <p>For example, do not write code like this:
- </p>
- <div class="smallexample">
- <pre class="smallexample"> sleep (10);
- </pre></div>
-
- <p>The call to <code>sleep</code> will return early if a different thread stops
- at a breakpoint or for some other reason.
- </p>
- <p>Instead, write this:
- </p>
- <div class="smallexample">
- <pre class="smallexample"> int unslept = 10;
- while (unslept > 0)
- unslept = sleep (unslept);
- </pre></div>
-
- <p>A system call is allowed to return early, so the system is still
- conforming to its specification. But <small>GDB</small> does cause your
- multi-threaded program to behave differently than it would without
- <small>GDB</small>.
- </p>
- <p>Also, <small>GDB</small> uses internal breakpoints in the thread library to
- monitor certain events such as thread creation and thread destruction.
- When such an event happens, a system call in another thread may return
- prematurely, even though your program does not appear to stop.
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