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- <a name="mmo-section-mapping"></a>
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- <p>
- Previous: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="p" rel="prev">Symbol-table</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
- </div>
- <hr>
- <a name="mmo-section-mapping-1"></a>
- <h4 class="subsection">3.5.3 mmo section mapping</h4>
- <p>The implementation in BFD uses special data type 80 (decimal) to
- encapsulate and describe named sections, containing e.g. debug
- information. If needed, any datum in the encapsulation will be
- quoted using lop_quote. First comes a 32-bit word holding the
- number of 32-bit words containing the zero-terminated zero-padded
- segment name. After the name there’s a 32-bit word holding flags
- describing the section type. Then comes a 64-bit big-endian word
- with the section length (in bytes), then another with the section
- start address. Depending on the type of section, the contents
- might follow, zero-padded to 32-bit boundary. For a loadable
- section (such as data or code), the contents might follow at some
- later point, not necessarily immediately, as a lop_loc with the
- same start address as in the section description, followed by the
- contents. This in effect forms a descriptor that must be emitted
- before the actual contents. Sections described this way must not
- overlap.
- </p>
- <p>For areas that don’t have such descriptors, synthetic sections are
- formed by BFD. Consecutive contents in the two memory areas
- ‘<samp>0x0000…00</samp>’ to ‘<samp>0x01ff…ff</samp>’ and
- ‘<samp>0x2000…00</samp>’ to ‘<samp>0x20ff…ff</samp>’ are entered in
- sections named <code>.text</code> and <code>.data</code> respectively. If an area
- is not otherwise described, but would together with a neighboring
- lower area be less than ‘<samp>0x40000000</samp>’ bytes long, it is joined
- with the lower area and the gap is zero-filled. For other cases,
- a new section is formed, named <code>.MMIX.sec.<var>n</var></code>. Here,
- <var>n</var> is a number, a running count through the mmo file,
- starting at 0.
- </p>
- <p>A loadable section specified as:
- </p>
- <div class="example">
- <pre class="example"> .section secname,"ax"
- TETRA 1,2,3,4,-1,-2009
- BYTE 80
- </pre></div>
-
- <p>and linked to address ‘<samp>0x4</samp>’, is represented by the sequence:
- </p>
- <div class="example">
- <pre class="example"> 0x98080050 - lop_spec 80
- 0x00000002 - two 32-bit words for the section name
- 0x7365636e - "secn"
- 0x616d6500 - "ame\0"
- 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
- 0x00000000 - high 32 bits of section length
- 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
- 0x00000000 - high 32 bits of section address
- 0x00000004 - section address is 4
- 0x98010002 - 64 bits with address of following data
- 0x00000000 - high 32 bits of address
- 0x00000004 - low 32 bits: data starts at address 4
- 0x00000001 - 1
- 0x00000002 - 2
- 0x00000003 - 3
- 0x00000004 - 4
- 0xffffffff - -1
- 0xfffff827 - -2009
- 0x50000000 - 80 as a byte, padded with zeros.
- </pre></div>
-
- <p>Note that the lop_spec wrapping does not include the section
- contents. Compare this to a non-loaded section specified as:
- </p>
- <div class="example">
- <pre class="example"> .section thirdsec
- TETRA 200001,100002
- BYTE 38,40
- </pre></div>
-
- <p>This, when linked to address ‘<samp>0x200000000000001c</samp>’, is
- represented by:
- </p>
- <div class="example">
- <pre class="example"> 0x98080050 - lop_spec 80
- 0x00000002 - two 32-bit words for the section name
- 0x7365636e - "thir"
- 0x616d6500 - "dsec"
- 0x00000010 - flag READONLY
- 0x00000000 - high 32 bits of section length
- 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
- 0x20000000 - high 32 bits of address
- 0x0000001c - low 32 bits of address 0x200000000000001c
- 0x00030d41 - 200001
- 0x000186a2 - 100002
- 0x26280000 - 38, 40 as bytes, padded with zeros
- </pre></div>
-
- <p>For the latter example, the section contents must not be
- loaded in memory, and is therefore specified as part of the
- special data. The address is usually unimportant but might
- provide information for e.g. the DWARF 2 debugging format.
- </p>
- <hr>
- <div class="header">
- <p>
- Previous: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="p" rel="prev">Symbol-table</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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