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- <a name="WHOPR"></a>
- <div class="header">
- <p>
- Next: <a href="Internal-flags.html#Internal-flags" accesskey="n" rel="next">Internal flags</a>, Previous: <a href="IPA.html#IPA" accesskey="p" rel="prev">IPA</a>, Up: <a href="LTO.html#LTO" accesskey="u" rel="up">LTO</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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- <a name="Whole-program-assumptions_002c-linker-plugin-and-symbol-visibilities"></a>
- <h3 class="section">25.4 Whole program assumptions, linker plugin and symbol visibilities</h3>
-
- <p>Link-time optimization gives relatively minor benefits when used
- alone. The problem is that propagation of inter-procedural
- information does not work well across functions and variables
- that are called or referenced by other compilation units (such as
- from a dynamically linked library). We say that such functions
- and variables are <em>externally visible</em>.
- </p>
- <p>To make the situation even more difficult, many applications
- organize themselves as a set of shared libraries, and the default
- ELF visibility rules allow one to overwrite any externally
- visible symbol with a different symbol at runtime. This
- basically disables any optimizations across such functions and
- variables, because the compiler cannot be sure that the function
- body it is seeing is the same function body that will be used at
- runtime. Any function or variable not declared <code>static</code> in
- the sources degrades the quality of inter-procedural
- optimization.
- </p>
- <p>To avoid this problem the compiler must assume that it sees the
- whole program when doing link-time optimization. Strictly
- speaking, the whole program is rarely visible even at link-time.
- Standard system libraries are usually linked dynamically or not
- provided with the link-time information. In GCC, the whole
- program option (<samp>-fwhole-program</samp>) asserts that every
- function and variable defined in the current compilation
- unit is static, except for function <code>main</code> (note: at
- link time, the current unit is the union of all objects compiled
- with LTO). Since some functions and variables need to
- be referenced externally, for example by another DSO or from an
- assembler file, GCC also provides the function and variable
- attribute <code>externally_visible</code> which can be used to disable
- the effect of <samp>-fwhole-program</samp> on a specific symbol.
- </p>
- <p>The whole program mode assumptions are slightly more complex in
- C++, where inline functions in headers are put into <em>COMDAT</em>
- sections. COMDAT function and variables can be defined by
- multiple object files and their bodies are unified at link-time
- and dynamic link-time. COMDAT functions are changed to local only
- when their address is not taken and thus un-sharing them with a
- library is not harmful. COMDAT variables always remain externally
- visible, however for readonly variables it is assumed that their
- initializers cannot be overwritten by a different value.
- </p>
- <p>GCC provides the function and variable attribute
- <code>visibility</code> that can be used to specify the visibility of
- externally visible symbols (or alternatively an
- <samp>-fdefault-visibility</samp> command line option). ELF defines
- the <code>default</code>, <code>protected</code>, <code>hidden</code> and
- <code>internal</code> visibilities.
- </p>
- <p>The most commonly used is visibility is <code>hidden</code>. It
- specifies that the symbol cannot be referenced from outside of
- the current shared library. Unfortunately, this information
- cannot be used directly by the link-time optimization in the
- compiler since the whole shared library also might contain
- non-LTO objects and those are not visible to the compiler.
- </p>
- <p>GCC solves this problem using linker plugins. A <em>linker
- plugin</em> is an interface to the linker that allows an external
- program to claim the ownership of a given object file. The linker
- then performs the linking procedure by querying the plugin about
- the symbol table of the claimed objects and once the linking
- decisions are complete, the plugin is allowed to provide the
- final object file before the actual linking is made. The linker
- plugin obtains the symbol resolution information which specifies
- which symbols provided by the claimed objects are bound from the
- rest of a binary being linked.
- </p>
- <p>GCC is designed to be independent of the rest of the toolchain
- and aims to support linkers without plugin support. For this
- reason it does not use the linker plugin by default. Instead,
- the object files are examined by <code>collect2</code> before being
- passed to the linker and objects found to have LTO sections are
- passed to <code>lto1</code> first. This mode does not work for
- library archives. The decision on what object files from the
- archive are needed depends on the actual linking and thus GCC
- would have to implement the linker itself. The resolution
- information is missing too and thus GCC needs to make an educated
- guess based on <samp>-fwhole-program</samp>. Without the linker
- plugin GCC also assumes that symbols are declared <code>hidden</code>
- and not referred by non-LTO code by default.
- </p>
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- Next: <a href="Internal-flags.html#Internal-flags" accesskey="n" rel="next">Internal flags</a>, Previous: <a href="IPA.html#IPA" accesskey="p" rel="prev">IPA</a>, Up: <a href="LTO.html#LTO" accesskey="u" rel="up">LTO</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
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