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- <title>Signals (Debugging with GDB)</title>
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- <a name="Signals"></a>
- <div class="header">
- <p>
- Next: <a href="Thread-Stops.html#Thread-Stops" accesskey="n" rel="next">Thread Stops</a>, Previous: <a href="Skipping-Over-Functions-and-Files.html#Skipping-Over-Functions-and-Files" accesskey="p" rel="prev">Skipping Over Functions and Files</a>, Up: <a href="Stopping.html#Stopping" accesskey="u" rel="up">Stopping</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
- </div>
- <hr>
- <a name="Signals-1"></a>
- <h3 class="section">5.4 Signals</h3>
- <a name="index-signals"></a>
-
- <p>A signal is an asynchronous event that can happen in a program. The
- operating system defines the possible kinds of signals, and gives each
- kind a name and a number. For example, in Unix <code>SIGINT</code> is the
- signal a program gets when you type an interrupt character (often <kbd>Ctrl-c</kbd>);
- <code>SIGSEGV</code> is the signal a program gets from referencing a place in
- memory far away from all the areas in use; <code>SIGALRM</code> occurs when
- the alarm clock timer goes off (which happens only if your program has
- requested an alarm).
- </p>
- <a name="index-fatal-signals"></a>
- <p>Some signals, including <code>SIGALRM</code>, are a normal part of the
- functioning of your program. Others, such as <code>SIGSEGV</code>, indicate
- errors; these signals are <em>fatal</em> (they kill your program immediately) if the
- program has not specified in advance some other way to handle the signal.
- <code>SIGINT</code> does not indicate an error in your program, but it is normally
- fatal so it can carry out the purpose of the interrupt: to kill the program.
- </p>
- <p><small>GDB</small> has the ability to detect any occurrence of a signal in your
- program. You can tell <small>GDB</small> in advance what to do for each kind of
- signal.
- </p>
- <a name="index-handling-signals"></a>
- <p>Normally, <small>GDB</small> is set up to let the non-erroneous signals like
- <code>SIGALRM</code> be silently passed to your program
- (so as not to interfere with their role in the program’s functioning)
- but to stop your program immediately whenever an error signal happens.
- You can change these settings with the <code>handle</code> command.
- </p>
- <dl compact="compact">
- <dd><a name="index-info-signals"></a>
- <a name="index-info-handle"></a>
- </dd>
- <dt><code>info signals</code></dt>
- <dt><code>info handle</code></dt>
- <dd><p>Print a table of all the kinds of signals and how <small>GDB</small> has been told to
- handle each one. You can use this to see the signal numbers of all
- the defined types of signals.
- </p>
- </dd>
- <dt><code>info signals <var>sig</var></code></dt>
- <dd><p>Similar, but print information only about the specified signal number.
- </p>
- <p><code>info handle</code> is an alias for <code>info signals</code>.
- </p>
- </dd>
- <dt><code>catch signal <span class="roman">[</span><var>signal</var>… <span class="roman">|</span> ‘<samp>all</samp>’<span class="roman">]</span></code></dt>
- <dd><p>Set a catchpoint for the indicated signals. See <a href="Set-Catchpoints.html#Set-Catchpoints">Set Catchpoints</a>,
- for details about this command.
- </p>
- <a name="index-handle"></a>
- </dd>
- <dt><code>handle <var>signal</var> <span class="roman">[</span><var>keywords</var>…<span class="roman">]</span></code></dt>
- <dd><p>Change the way <small>GDB</small> handles signal <var>signal</var>. The <var>signal</var>
- can be the number of a signal or its name (with or without the
- ‘<samp>SIG</samp>’ at the beginning); a list of signal numbers of the form
- ‘<samp><var>low</var>-<var>high</var></samp>’; or the word ‘<samp>all</samp>’, meaning all the
- known signals. Optional arguments <var>keywords</var>, described below,
- say what change to make.
- </p></dd>
- </dl>
-
- <p>The keywords allowed by the <code>handle</code> command can be abbreviated.
- Their full names are:
- </p>
- <dl compact="compact">
- <dt><code>nostop</code></dt>
- <dd><p><small>GDB</small> should not stop your program when this signal happens. It may
- still print a message telling you that the signal has come in.
- </p>
- </dd>
- <dt><code>stop</code></dt>
- <dd><p><small>GDB</small> should stop your program when this signal happens. This implies
- the <code>print</code> keyword as well.
- </p>
- </dd>
- <dt><code>print</code></dt>
- <dd><p><small>GDB</small> should print a message when this signal happens.
- </p>
- </dd>
- <dt><code>noprint</code></dt>
- <dd><p><small>GDB</small> should not mention the occurrence of the signal at all. This
- implies the <code>nostop</code> keyword as well.
- </p>
- </dd>
- <dt><code>pass</code></dt>
- <dt><code>noignore</code></dt>
- <dd><p><small>GDB</small> should allow your program to see this signal; your program
- can handle the signal, or else it may terminate if the signal is fatal
- and not handled. <code>pass</code> and <code>noignore</code> are synonyms.
- </p>
- </dd>
- <dt><code>nopass</code></dt>
- <dt><code>ignore</code></dt>
- <dd><p><small>GDB</small> should not allow your program to see this signal.
- <code>nopass</code> and <code>ignore</code> are synonyms.
- </p></dd>
- </dl>
-
- <p>When a signal stops your program, the signal is not visible to the
- program until you
- continue. Your program sees the signal then, if <code>pass</code> is in
- effect for the signal in question <em>at that time</em>. In other words,
- after <small>GDB</small> reports a signal, you can use the <code>handle</code>
- command with <code>pass</code> or <code>nopass</code> to control whether your
- program sees that signal when you continue.
- </p>
- <p>The default is set to <code>nostop</code>, <code>noprint</code>, <code>pass</code> for
- non-erroneous signals such as <code>SIGALRM</code>, <code>SIGWINCH</code> and
- <code>SIGCHLD</code>, and to <code>stop</code>, <code>print</code>, <code>pass</code> for the
- erroneous signals.
- </p>
- <p>You can also use the <code>signal</code> command to prevent your program from
- seeing a signal, or cause it to see a signal it normally would not see,
- or to give it any signal at any time. For example, if your program stopped
- due to some sort of memory reference error, you might store correct
- values into the erroneous variables and continue, hoping to see more
- execution; but your program would probably terminate immediately as
- a result of the fatal signal once it saw the signal. To prevent this,
- you can continue with ‘<samp>signal 0</samp>’. See <a href="Signaling.html#Signaling">Giving your
- Program a Signal</a>.
- </p>
- <a name="index-stepping-and-signal-handlers"></a>
- <a name="stepping-and-signal-handlers"></a>
- <p><small>GDB</small> optimizes for stepping the mainline code. If a signal
- that has <code>handle nostop</code> and <code>handle pass</code> set arrives while
- a stepping command (e.g., <code>stepi</code>, <code>step</code>, <code>next</code>) is
- in progress, <small>GDB</small> lets the signal handler run and then resumes
- stepping the mainline code once the signal handler returns. In other
- words, <small>GDB</small> steps over the signal handler. This prevents
- signals that you’ve specified as not interesting (with <code>handle
- nostop</code>) from changing the focus of debugging unexpectedly. Note that
- the signal handler itself may still hit a breakpoint, stop for another
- signal that has <code>handle stop</code> in effect, or for any other event
- that normally results in stopping the stepping command sooner. Also
- note that <small>GDB</small> still informs you that the program received a
- signal if <code>handle print</code> is set.
- </p>
- <a name="stepping-into-signal-handlers"></a>
- <p>If you set <code>handle pass</code> for a signal, and your program sets up a
- handler for it, then issuing a stepping command, such as <code>step</code>
- or <code>stepi</code>, when your program is stopped due to the signal will
- step <em>into</em> the signal handler (if the target supports that).
- </p>
- <p>Likewise, if you use the <code>queue-signal</code> command to queue a signal
- to be delivered to the current thread when execution of the thread
- resumes (see <a href="Signaling.html#Signaling">Giving your Program a Signal</a>), then a
- stepping command will step into the signal handler.
- </p>
- <p>Here’s an example, using <code>stepi</code> to step to the first instruction
- of <code>SIGUSR1</code>’s handler:
- </p>
- <div class="smallexample">
- <pre class="smallexample">(gdb) handle SIGUSR1
- Signal Stop Print Pass to program Description
- SIGUSR1 Yes Yes Yes User defined signal 1
- (gdb) c
- Continuing.
-
- Program received signal SIGUSR1, User defined signal 1.
- main () sigusr1.c:28
- 28 p = 0;
- (gdb) si
- sigusr1_handler () at sigusr1.c:9
- 9 {
- </pre></div>
-
- <p>The same, but using <code>queue-signal</code> instead of waiting for the
- program to receive the signal first:
- </p>
- <div class="smallexample">
- <pre class="smallexample">(gdb) n
- 28 p = 0;
- (gdb) queue-signal SIGUSR1
- (gdb) si
- sigusr1_handler () at sigusr1.c:9
- 9 {
- (gdb)
- </pre></div>
-
- <a name="index-extra-signal-information"></a>
- <a name="extra-signal-information"></a>
- <p>On some targets, <small>GDB</small> can inspect extra signal information
- associated with the intercepted signal, before it is actually
- delivered to the program being debugged. This information is exported
- by the convenience variable <code>$_siginfo</code>, and consists of data
- that is passed by the kernel to the signal handler at the time of the
- receipt of a signal. The data type of the information itself is
- target dependent. You can see the data type using the <code>ptype
- $_siginfo</code> command. On Unix systems, it typically corresponds to the
- standard <code>siginfo_t</code> type, as defined in the <samp>signal.h</samp>
- system header.
- </p>
- <p>Here’s an example, on a <small>GNU</small>/Linux system, printing the stray
- referenced address that raised a segmentation fault.
- </p>
- <div class="smallexample">
- <pre class="smallexample">(gdb) continue
- Program received signal SIGSEGV, Segmentation fault.
- 0x0000000000400766 in main ()
- 69 *(int *)p = 0;
- (gdb) ptype $_siginfo
- type = struct {
- int si_signo;
- int si_errno;
- int si_code;
- union {
- int _pad[28];
- struct {...} _kill;
- struct {...} _timer;
- struct {...} _rt;
- struct {...} _sigchld;
- struct {...} _sigfault;
- struct {...} _sigpoll;
- } _sifields;
- }
- (gdb) ptype $_siginfo._sifields._sigfault
- type = struct {
- void *si_addr;
- }
- (gdb) p $_siginfo._sifields._sigfault.si_addr
- $1 = (void *) 0x7ffff7ff7000
- </pre></div>
-
- <p>Depending on target support, <code>$_siginfo</code> may also be writable.
- </p>
- <a name="index-Intel-MPX-boundary-violations"></a>
- <a name="index-boundary-violations_002c-Intel-MPX"></a>
- <p>On some targets, a <code>SIGSEGV</code> can be caused by a boundary
- violation, i.e., accessing an address outside of the allowed range.
- In those cases <small>GDB</small> may displays additional information,
- depending on how <small>GDB</small> has been told to handle the signal.
- With <code>handle stop SIGSEGV</code>, <small>GDB</small> displays the violation
- kind: "Upper" or "Lower", the memory address accessed and the
- bounds, while with <code>handle nostop SIGSEGV</code> no additional
- information is displayed.
- </p>
- <p>The usual output of a segfault is:
- </p><div class="smallexample">
- <pre class="smallexample">Program received signal SIGSEGV, Segmentation fault
- 0x0000000000400d7c in upper () at i386-mpx-sigsegv.c:68
- 68 value = *(p + len);
- </pre></div>
-
- <p>While a bound violation is presented as:
- </p><div class="smallexample">
- <pre class="smallexample">Program received signal SIGSEGV, Segmentation fault
- Upper bound violation while accessing address 0x7fffffffc3b3
- Bounds: [lower = 0x7fffffffc390, upper = 0x7fffffffc3a3]
- 0x0000000000400d7c in upper () at i386-mpx-sigsegv.c:68
- 68 value = *(p + len);
- </pre></div>
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