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 - <a name="Altering-Execution"></a>
 - <h2 class="chapter">17 Altering Execution</h2>
 - 
 - <p>Once you think you have found an error in your program, you might want to
 - find out for certain whether correcting the apparent error would lead to
 - correct results in the rest of the run.  You can find the answer by
 - experiment, using the <small>GDB</small> features for altering execution of the
 - program.
 - </p>
 - <p>For example, you can store new values into variables or memory
 - locations, give your program a signal, restart it at a different
 - address, or even return prematurely from a function.
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 - <tr><td align="left" valign="top">• <a href="Signaling.html#Signaling" accesskey="3">Signaling</a>:</td><td>  </td><td align="left" valign="top">Giving your program a signal
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 - <tr><td align="left" valign="top">• <a href="Returning.html#Returning" accesskey="4">Returning</a>:</td><td>  </td><td align="left" valign="top">Returning from a function
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