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 - Next: <a href="Overlay-Sample-Program.html#Overlay-Sample-Program" accesskey="n" rel="next">Overlay Sample Program</a>, Previous: <a href="Overlay-Commands.html#Overlay-Commands" accesskey="p" rel="prev">Overlay Commands</a>, Up: <a href="Overlays.html#Overlays" accesskey="u" rel="up">Overlays</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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 - <a name="Automatic-Overlay-Debugging-1"></a>
 - <h3 class="section">14.3 Automatic Overlay Debugging</h3>
 - <a name="index-automatic-overlay-debugging"></a>
 - 
 - <p><small>GDB</small> can automatically track which overlays are mapped and which
 - are not, given some simple co-operation from the overlay manager in the
 - inferior.  If you enable automatic overlay debugging with the
 - <code>overlay auto</code> command (see <a href="Overlay-Commands.html#Overlay-Commands">Overlay Commands</a>), <small>GDB</small>
 - looks in the inferior’s memory for certain variables describing the
 - current state of the overlays.
 - </p>
 - <p>Here are the variables your overlay manager must define to support
 - <small>GDB</small>’s automatic overlay debugging:
 - </p>
 - <dl compact="compact">
 - <dt><code>_ovly_table</code>:</dt>
 - <dd><p>This variable must be an array of the following structures:
 - </p>
 - <div class="smallexample">
 - <pre class="smallexample">struct
 - {
 -   /* The overlay's mapped address.  */
 -   unsigned long vma;
 - 
 -   /* The size of the overlay, in bytes.  */
 -   unsigned long size;
 - 
 -   /* The overlay's load address.  */
 -   unsigned long lma;
 - 
 -   /* Non-zero if the overlay is currently mapped;
 -      zero otherwise.  */
 -   unsigned long mapped;
 - }
 - </pre></div>
 - 
 - </dd>
 - <dt><code>_novlys</code>:</dt>
 - <dd><p>This variable must be a four-byte signed integer, holding the total
 - number of elements in <code>_ovly_table</code>.
 - </p>
 - </dd>
 - </dl>
 - 
 - <p>To decide whether a particular overlay is mapped or not, <small>GDB</small>
 - looks for an entry in <code><span class="nolinebreak">_ovly_table</span></code><!-- /@w --> whose <code>vma</code> and
 - <code>lma</code> members equal the VMA and LMA of the overlay’s section in the
 - executable file.  When <small>GDB</small> finds a matching entry, it consults
 - the entry’s <code>mapped</code> member to determine whether the overlay is
 - currently mapped.
 - </p>
 - <p>In addition, your overlay manager may define a function called
 - <code>_ovly_debug_event</code>.  If this function is defined, <small>GDB</small>
 - will silently set a breakpoint there.  If the overlay manager then
 - calls this function whenever it has changed the overlay table, this
 - will enable <small>GDB</small> to accurately keep track of which overlays
 - are in program memory, and update any breakpoints that may be set
 - in overlays.  This will allow breakpoints to work even if the
 - overlays are kept in ROM or other non-writable memory while they
 - are not being executed.
 - </p>
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 - Next: <a href="Overlay-Sample-Program.html#Overlay-Sample-Program" accesskey="n" rel="next">Overlay Sample Program</a>, Previous: <a href="Overlay-Commands.html#Overlay-Commands" accesskey="p" rel="prev">Overlay Commands</a>, Up: <a href="Overlays.html#Overlays" accesskey="u" rel="up">Overlays</a>   [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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