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duff2013 9 年之前
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共有 9 個檔案被更改,包括 97 行新增73 行删除
  1. +60
    -47
      AudioTuner.cpp
  2. +7
    -8
      AudioTuner.h
  3. +2
    -2
      README.md
  4. +10
    -7
      examples/Sample_Guitar_Tunning_Notes/Sample_Guitar_Tunning_Notes.ino
  5. +2
    -2
      examples/Simple_Sine/Handle_Commands.ino
  6. 二進制
      examples/Simple_Sine/Simple_Sine.cpp.elf
  7. +10
    -6
      examples/Simple_Sine/Simple_Sine.ino
  8. +1
    -1
      library.properties
  9. +5
    -0
      revision.md

+ 60
- 47
AudioTuner.cpp 查看文件

@@ -58,45 +58,22 @@ void AudioTuner::update( void ) {
end = p + AUDIO_BLOCK_SAMPLES;
/*
* Set the number of cycles to processed per receiving block.
*
*/
uint16_t cycles;
const uint16_t usage_max = cpu_usage_max;
if ( AudioProcessorUsage( ) > usage_max ) {
#if NUM_SAMPLES >= 8192
cycles = tau_global + 2;
#elif NUM_SAMPLES == 4096
cycles = tau_global + 4;
#elif NUM_SAMPLES == 2048
cycles = tau_global + 8;
#elif NUM_SAMPLES <= 1024
cycles = tau_global + 16;
#endif
* Double buffering, one fills while the other is processed
* 2x the throughput.
*/
uint16_t *dst;
bool next = next_buffer;
if ( next ) {
//digitalWriteFast(6, HIGH);
dst = ( uint16_t * )buffer;
}
else {
#if NUM_SAMPLES >= 8192
cycles = tau_global + 8;
#elif NUM_SAMPLES == 4096
cycles = tau_global + 16;
#elif NUM_SAMPLES == 2048
cycles = tau_global + 32;
#elif NUM_SAMPLES <= 1024
cycles = tau_global + 64;
#endif
//digitalWriteFast(6, LOW);
dst = ( uint16_t * )buffer + NUM_SAMPLES;
}
// gather data/and release block
uint16_t count = count_global;
/*
* Double buffering, one fill while the other is processed
* 2x the throughput.
*/
uint16_t *dst;
if ( next_buffer ) dst = ( uint16_t * )buffer;
else dst = ( uint16_t * )buffer + NUM_SAMPLES;
// gather data
do {
*( dst+count++ ) = *( uint16_t * )p;
p += SAMPLE_RATE;
@@ -109,6 +86,7 @@ void AudioTuner::update( void ) {
*/
if ( count >= NUM_SAMPLES ) {
//digitalWriteFast(2, !digitalReadFast(2));
__disable_irq();
next_buffer = !next_buffer;
process_buffer = true;
count_global = 0;
@@ -116,21 +94,57 @@ void AudioTuner::update( void ) {
yin_idx = 1;
running_sum = 0;
count = 0;
__enable_irq();
}
count_global = count;// update global count
/*
* Set the number of cycles to be processed per receiving block.
*/
uint16_t cycles;
const uint16_t usage_max = cpu_usage_max;
if ( AudioProcessorUsage( ) > usage_max ) {
#if NUM_SAMPLES >= 8192
cycles = tau_global + 2;
#elif NUM_SAMPLES == 4096
cycles = tau_global + 4;
#elif NUM_SAMPLES == 2048
cycles = tau_global + 8;
#elif NUM_SAMPLES <= 1024
cycles = tau_global + 32;
#endif
}
else {
#if NUM_SAMPLES >= 8192
cycles = tau_global + 8;
#elif NUM_SAMPLES == 4096
cycles = tau_global + 16;
#elif NUM_SAMPLES == 2048
cycles = tau_global + 32;
#elif NUM_SAMPLES <= 1024
cycles = tau_global + 64;
#endif
}
if ( process_buffer ) {
//digitalWriteFast(0, HIGH);
uint16_t tau;
uint16_t next;
next = next_buffer;
tau = tau_global;
do {
int64_t sum = 0;
const int16_t *end, *buf;
if ( next ) buf = buffer + NUM_SAMPLES;
else buf = buffer;
if ( next ) {
//digitalWriteFast(4, LOW);
buf = buffer + NUM_SAMPLES;
}
else {
//digitalWriteFast(4, HIGH);
buf = buffer;
}
end = buf + HALF_BUFFER;
// TODO: How to make faster?
do {
int16_t current, lag, delta;
UNROLL( 8,
@@ -195,9 +209,9 @@ uint16_t AudioTuner::estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_
idx2 = ( idx2 >= 5 ) ? 0 : idx2;
float s0, s1, s2;
s0 = ( ( float )*( p+idx0 ) / r[idx0] );
s1 = ( ( float )*( p+idx1 ) / r[idx1] );
s2 = ( ( float )*( p+idx2 ) / r[idx2] );
s0 = ( ( float )*( p+idx0 ) / *( r+idx0 ) );
s1 = ( ( float )*( p+idx1 ) / *( r+idx1 ) );
s2 = ( ( float )*( p+idx2 ) / *( r+idx2 ) );
if ( s1 < yin_threshold && s1 < s2 ) {
uint16_t period = _tau - 3;
@@ -206,8 +220,8 @@ uint16_t AudioTuner::estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_
return 0;
}
if ( s1 > 2.4 ) return _tau + 2;
else return _tau + 1;
//if ( s1 > 2.4 ) return _tau + 2;
//else return _tau + 1;
}
return _tau + 1;
}
@@ -218,13 +232,13 @@ uint16_t AudioTuner::estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_
* @param threshold Allowed uncertainty
* @param cpu_max How much cpu usage before throttling
*/
void AudioTuner::initialize( float threshold, uint8_t cpu_max ) {
void AudioTuner::initialize( float threshold, float cpu_max ) {
__disable_irq( );
cpu_usage_max = cpu_max;
cpu_usage_max = cpu_max*100;
yin_threshold = threshold;
process_buffer = false;
periodicity = 0.0f;
next_buffer = 1;
next_buffer = true;
running_sum = 0;
count_global = 0;
yin_idx = 1;
@@ -255,8 +269,7 @@ float AudioTuner::read( void ) {
__disable_irq( );
float d = data;
__enable_irq( );
d = SAMPLE_RATE_EXACT / d;
return d;
return SAMPLE_RATE_EXACT / d;
}

/**

+ 7
- 8
AudioTuner.h 查看文件

@@ -66,16 +66,15 @@ public:
*
* @return none
*/
AudioTuner( void ) : AudioStream( 1, inputQueueArray ), enabled( false ), new_output(false) {
digitalWriteFast(2, LOW);
}
AudioTuner( void ) : AudioStream( 1, inputQueueArray ), enabled( false ), new_output(false) {}
/**
* initialize variables and start conversion
*
* @param threshold Allowed uncertainty
* @param cpu_max How much cpu usage before throttling
*/
void initialize( float threshold, uint8_t cpu_max);
void initialize( float threshold, float cpu_max);
/**
* sets threshold value
@@ -123,12 +122,12 @@ private:
uint16_t estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_t tau );
int16_t buffer[NUM_SAMPLES*2] __attribute__ ( ( aligned ( 4 ) ) );
float periodicity, yin_threshold, data;
float periodicity, yin_threshold, data, cpu_usage_max;
int64_t rs_buffer[5], yin_buffer[5];
uint64_t running_sum;
uint16_t tau_global, count_global, tau_cycles, cpu_usage_max;
uint8_t next_buffer, yin_idx;
bool enabled, process_buffer;
uint16_t tau_global, count_global, tau_cycles;
uint8_t yin_idx;
bool enabled, process_buffer, next_buffer;
volatile bool new_output;
audio_block_t *inputQueueArray[1];
};

+ 2
- 2
README.md 查看文件

@@ -1,6 +1,6 @@
<p align="center">
<b>Guitar and Bass Tuner Library</b><br>
<b>Teensy 3.1/2 v2.1</b><br>
<b>Guitar and Bass Tuner Library v2.2</b><br>
<b>Teensy 3.1/2</b><br>
</p>

>Software algorithm ([YIN]) for guitar and bass tuning using a Teensy Audio Library. This audio object's algorithm can be some what memory and processor hungry but will allow you to detect with fairly good accuracy the fundamental frequencies f<sub>o</sub> from electric guitars and basses.

+ 10
- 7
examples/Sample_Guitar_Tunning_Notes/Sample_Guitar_Tunning_Notes.ino 查看文件

@@ -15,7 +15,7 @@
Bass strings are (5th string) B0=30.87Hz, (4th string) E1=41.20Hz, A1=55Hz, D2=73.42Hz, G2=98Hz
This example tests the yin algorithm with actual notes from nylon string guitar recorded
as wav format at 16B @ 44100smpls/sec. Since the decay of the notes will be longer than what
as wav format at 16B @ 44100 samples/sec. Since the decay of the notes will be longer than what
the teensy can store in flash these notes are truncated to ~120,000B or about 1/2 of the whole
signal.
*/
@@ -59,20 +59,23 @@ void playNote(void) {
void setup() {
AudioMemory(4);
/*
* Intialize the yin algorithm's threshold
* and percent of current cpu usage used
* before slowing the algorithm down.
* Initialize the yin algorithm's absolute
* threshold, this is good number.
*
* Percent of overall current cpu usage used
* before making the search algorithm less
* aggressive (0.0 - 1.0).
*/
tuner.initialize(.15f, 90);
tuner.initialize(.15, .99);
pinMode(LED_BUILTIN, OUTPUT);
playNoteTimer.begin(playNote, 1000);
}

void loop() {
// read back fundmental frequency
// read back fundamental frequency
if (tuner.available()) {
float note = tuner.read();
float prob = tuner.probability();
Serial.printf("Note: %3.2f | Probility: %.2f\n", note, prob);
Serial.printf("Note: %3.2f | Probability: %.2f\n", note, prob);
}
}

+ 2
- 2
examples/Simple_Sine/Handle_Commands.ino 查看文件

@@ -7,9 +7,9 @@ void handleCmds( String cmd ) {
float t = p.toFloat();
Serial.print("new frequency: ");
Serial.println(t);
//AudioNoInterrupts(); // disable audio library momentarily
AudioNoInterrupts(); // disable audio library momentarily
sine.frequency(p.toFloat());
//AudioInterrupts(); // enable, both tones will start together
AudioInterrupts(); // enable, both tones will start together
}
else if (p.startsWith("a ")) {
p.trim();

二進制
examples/Simple_Sine/Simple_Sine.cpp.elf 查看文件


+ 10
- 6
examples/Simple_Sine/Simple_Sine.ino 查看文件

@@ -42,21 +42,25 @@ char buffer[10];
void setup() {
AudioMemory(4);
/*
* Intialize the yin algorithm's threshold
* and percent of current cpu usage used
* before slowing the algorithm down.
* Initialize the yin algorithm's absolute
* threshold, this is good number.
*
* Percent of overall current cpu usage used
* before making the search algorithm less
* aggressive (0.0 - 1.0).
*/
tuner.initialize(.15f, 90);
tuner.initialize(.15, .99);
sine.frequency(30.87);
sine.amplitude(1);
}

void loop() {
// read back fundmental frequency
// read back fundamental frequency
if (tuner.available()) {
float note = tuner.read();
float prob = tuner.probability();
Serial.printf("Note: %3.2f | Probility: %.2f\n", note, prob);
Serial.printf("Note: %3.2f | Probability: %.2f\n", note, prob);
}
if (Serial.available()) {

+ 1
- 1
library.properties 查看文件

@@ -1,5 +1,5 @@
name=AudioTuner
version=2.1
version=2.2
author=Colin Duffy
maintainer=Colin Duffy
sentence=Yin algorithm

+ 5
- 0
revision.md 查看文件

@@ -1,3 +1,8 @@
><b>Updated (10/12/15 v2.2)</b><br>
* Fixed yin cpu usage throttling code in update function.<br>
* Function initialize second param takes a float (0.0 - 1.0).<br>
* Fix many spelling and grammar errors. :(<br>

><b>Updated (10/11/15 v2.1)</b><br>
* Made yin implementation faster and more reliable.<br>
* Improved user interface.<br>

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