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remove unimplemented stop()

dds
Nantonos 10 years ago
parent
commit
581845a0d9
3 changed files with 0 additions and 10 deletions
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      effect_chorus.h
  2. +0
    -1
      effect_flange.h
  3. +0
    -8
      gui/list.html

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effect_chorus.h View File



boolean begin(short *delayline,int delay_length,int n_chorus); boolean begin(short *delayline,int delay_length,int n_chorus);
virtual void update(void); virtual void update(void);
void stop(void);
void voices(int n_chorus); void voices(int n_chorus);
private: private:

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effect_flange.h View File

boolean begin(short *delayline,int d_length,int delay_offset,int d_depth,float delay_rate); boolean begin(short *delayline,int d_length,int delay_offset,int d_depth,float delay_rate);
boolean voices(int delay_offset,int d_depth,float delay_rate); boolean voices(int delay_offset,int d_depth,float delay_rate);
virtual void update(void); virtual void update(void);
void stop(void);
private: private:
audio_block_t *inputQueueArray[1]; audio_block_t *inputQueueArray[1];

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gui/list.html View File

the original voice (so, 2 and up to get a chorus effect, although you can the original voice (so, 2 and up to get a chorus effect, although you can
specify 1 if you want). specify 1 if you want).
</p> </p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>Stops the chorus effect. Audio is still passed through. To restart,
call begin (you must re-specify the chorus parameters).
</p>
<p class=func><span class=keyword>modify</span>(n_chorus);</p> <p class=func><span class=keyword>modify</span>(n_chorus);</p>
<p class=desc>Alters the number of voices in a running chorus (previously started with begin). <p class=desc>Alters the number of voices in a running chorus (previously started with begin).
</p> </p>
<p class=func><span class=keyword>modify</span>(offset, depth, delayRate);</p> <p class=func><span class=keyword>modify</span>(offset, depth, delayRate);</p>
<p class=desc>Alters the parameters in a running flanger (previously started with begin). <p class=desc>Alters the parameters in a running flanger (previously started with begin).
</p> </p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>Stops the flanging effect. Audio is still passed through. To restart,
call begin (you must re-specify the flanger parameters).
</p>


<h3>Notes</h3> <h3>Notes</h3>
<p>The longer the length of the delay buffer, the more memory blocks are used.</p> <p>The longer the length of the delay buffer, the more memory blocks are used.</p>

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